[Bf-committers] International Input

Diego B bdiego at gmail.com
Wed Apr 21 12:11:25 CEST 2010


On Wed, Apr 21, 2010 at 1:11 AM, Yaohua Xiong <xiongyaohua at gmail.com> wrote:

> Hi Harley,
>
> > My gut feeling is that it would far from moderate but not impossible. For
> > the Windows platform IME support comes pretty easy when you use
> > Windows controls, but we're drawing everything in OpenGL, so I think we'd
> > have to trap vk_processkey and draw the composition, status, and
> candidate
> > windows ourselves using data we get from IME API. Sounds daunting.
>
> Yes, that's what I plan to do. I think this can be split into three parts.
>
1. add displaying capability for Non-ASCII character.
>

Blender already have this part, still have things to fix, but the support is
there.


> 2. make sure the Blender can handle utf8 string internally.
>

This is the really hard part and I don't know if it's a good idea to work on
this before the 2.50 become really stable and at the same level that 2.4x


> 3. extends the event system of Ghost to handle platform specific IM
> message and generate system independent event.
>
> >
> > As Matt mentioned it would be nice to first have international support
> for things
> > like file paths. At the moment we can't browse anything in your "My
> Documents"
> > folder or desktop if your username contains unicode.
>
> On my laptop(win7 32bit Chinese simplified system), I can browse file
> path contain Non-ASCII characters correctly, although the display of
> filename and pathname is a mess.
>

--
> Yaohua Xiong
>
> Traffic and Transportation Engineering College, Tongji Univ.
> Cao An Road 4800#, Jia Ding District, Shanghai,  China
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