[Bf-committers] International Input
Harley Acheson
hacheson at shawnigan.ca
Tue Apr 20 21:47:59 CEST 2010
Hello,
I've added some notes to that bug with the different keyboard scan
codes you get for "!" when using the US vs French Azerty keyboards,
and with Windows API calls used to translate scancodes to characters.
Harley
----- Original Message -----
From: "Ignacio Fernandez Moreno" <hellmoon666 at gmail.com>
To: Bf-committers at blender.org
Sent: Tuesday, 20 April, 2010 8:20:01 AM
Subject: [Bf-committers] International Input
Hi,
Due to this bug<https://projects.blender.org/tracker/index.php?func=detail&aid=22036&group_id=9&atid=498>i
had a look at International Input Support in Blender and it seems
there is
not, is that right? (please point me on how to use it if there is) Also i
found some other problems besides the one that bug reports: you can't enter
a character like 'á' into a TextInput because is written like '´a' but you
can copy the 'á' character from a text editor outside Blender and paste it
without problems in the TextInput. The same happens with the TextObject.
What would be needed to add International Input Support to blender? This
will apply mainly to the text editor and the Text object since it may be
better to avoid special characters in text inputs (so text sould be
converted when pasting text there).
Regards,
Ignacio
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