[Bf-committers] Merge Camera and Render Settings?

Samuel Nicholas nicholas.samuel at gmail.com
Sat Apr 17 09:19:56 CEST 2010


cannot the inverse of this problem be solved in a more general sense
such as editing multiple objects individual attributes at the same
time? is it already solved? I dont know.

I would like to see more attributes attached to the camera. even resolution

On 17 April 2010 15:37, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Fri, Apr 16, 2010 at 3:53 PM, Damir Prebeg <blend.factory at gmail.com> wrote:
>> On 16 April 2010 11:17, Brecht Van Lommel <brecht at blender.org> wrote:
>>
>>> For animations where you switch between cameras you want all of them
>>> to have the same settings, it makes no sense to change resolution in
>>> the middle of an animation, and keeping all cameras settings in sync
>>> would be a lot of work. Besides that, these settings also apply to the
>>> sequencer and compositor which do not depend on a camera.
>>>
>>>
>> I agree, there's no sense in switching resolution in the middle of
>> animation, but keeping camera settings in sync should be made easy, we have
>> camera objects and object data don't we? So creating an linked camera
>> instead of copy should solve that issue.
>> Regarding sequencer and compositor I cant make any comment since I'm not at
>> home there.
>
> Linked camera data for render settings would be problematic, since you
> may well want to have different lense angle, clip start/end, panorama,
> ortho, dof-object etc.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list