[Bf-committers] Merge Camera and Render Settings?

Luke Frisken l.frisken at gmail.com
Sat Apr 17 08:58:53 CEST 2010


Would it be useful if you had control over what individual values got linked?


On 4/17/10, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Fri, Apr 16, 2010 at 3:53 PM, Damir Prebeg <blend.factory at gmail.com>
> wrote:
>> On 16 April 2010 11:17, Brecht Van Lommel <brecht at blender.org> wrote:
>>
>>> For animations where you switch between cameras you want all of them
>>> to have the same settings, it makes no sense to change resolution in
>>> the middle of an animation, and keeping all cameras settings in sync
>>> would be a lot of work. Besides that, these settings also apply to the
>>> sequencer and compositor which do not depend on a camera.
>>>
>>>
>> I agree, there's no sense in switching resolution in the middle of
>> animation, but keeping camera settings in sync should be made easy, we
>> have
>> camera objects and object data don't we? So creating an linked camera
>> instead of copy should solve that issue.
>> Regarding sequencer and compositor I cant make any comment since I'm not
>> at
>> home there.
>
> Linked camera data for render settings would be problematic, since you
> may well want to have different lense angle, clip start/end, panorama,
> ortho, dof-object etc.
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-- 
Sent from my mobile device

>From Luke


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