[Bf-committers] Merge Camera and Render Settings?

Campbell Barton ideasman42 at gmail.com
Sat Apr 17 08:07:24 CEST 2010


On Fri, Apr 16, 2010 at 3:53 PM, Damir Prebeg <blend.factory at gmail.com> wrote:
> On 16 April 2010 11:17, Brecht Van Lommel <brecht at blender.org> wrote:
>
>> For animations where you switch between cameras you want all of them
>> to have the same settings, it makes no sense to change resolution in
>> the middle of an animation, and keeping all cameras settings in sync
>> would be a lot of work. Besides that, these settings also apply to the
>> sequencer and compositor which do not depend on a camera.
>>
>>
> I agree, there's no sense in switching resolution in the middle of
> animation, but keeping camera settings in sync should be made easy, we have
> camera objects and object data don't we? So creating an linked camera
> instead of copy should solve that issue.
> Regarding sequencer and compositor I cant make any comment since I'm not at
> home there.

Linked camera data for render settings would be problematic, since you
may well want to have different lense angle, clip start/end, panorama,
ortho, dof-object etc.


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