[Bf-committers] wacom tablet issues

JS jsplifer at yahoo.com
Mon Apr 12 03:46:46 CEST 2010


Hello,

Tool continues to modify, yes, that has happened.

Dunno this second one.

Yes, I attributed the handle clicking to the jittery nature of the stylus and not a bug.

I have also had a lagging interface.  Deleting the user pref file fixed it up for me. The .B25.blend file in my case located at the top of my /Users/me directory. Settings will have to be re-configured and saved after del.  It sounds like your issue is a bit different but give it a shot anyway.

jsplifer

On Apr 10, 2010, at 6:34 PM, Charles Wardlaw <cwardlaw at marchentertainment.com> wrote:

> Hi all,
> 
> I'm wondering if anyone else has experienced the following issues with Wacom tablets under 2.5, or if it's just me.  I can't really submit a bug report because the issues themselves are unpredictable.  I'm assuming that it's related to the Wacom tablet because people using mice at work don't seem to have the same issues:
> 
> - When sculpting, sometimes the tool continues to modify the mesh even after the pen has left the tablet. (Repeatedly clicking off the model or tabbing in and out of Blender solves the issue.)
> 
> - When UserPreferencesEdit.drag_immediately is true it works as expected, but every so often the behavior defaults to how it works when UserPreferencesEdit.drag_immediately is false.  Toggling the value in the preferences window has no effect; restarting Blender fixes the issue.
> 
> - The corner drag handle that's used to split areas is extremely hard to click on.  (With a mouse it's much less so.)
> 
> - There's a noticeable (50 - 100ms or so, by my estimate) lag between when you put the pen to the tablet to rotate the 3D viewport and when the viewport actually begins rotating, moving, or trucking.  This lag is considerably lessened by going into full screen mode, but it's still apparent enough to cause a jump when positioning the view.
> 
> I think the problems have something to do with a threshold value; past a certain pressure threshold the system registers a click, but sometimes that threshold is not passed yet the system driver sends a click message, which confuses Blender.  Is there a way to debug tablet values directly inside Blender by, for example, reading RNA and having it pump into text fields created by Python?  Perhaps some way to piggyback on system messages for input without eating those messages?
> 
> Thanks,
> ~ Charles
> 
> 
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