[Bf-committers] version naming

DarkSol afterlifesol at gmail.com
Sat Apr 10 01:39:33 CEST 2010


I also vote for a 3.0 or 3 naming. 

Just for being clear what to learn/buy?

I mean as a newbie looking at the version I have a book/manual for 2.48
I don't see why I can't understand 2.5 or 2.6? They can't be that much
different right it's not a bid change in version?

On Fri, 2010-04-09 at 12:35 +1000, Luke Frisken wrote:
> If you can't call this version 3.0, when will there ever be a
> significant enough change to deserve such a name change? What huge
> changes deemed it necessary to in from 1.x to 2.0? If it was just
> because of a lack of numbers then so be it, but now there is a chance
> to amend that and actually emphasise the large change that has occured
> by giving it I more noticeable version number. something that sets it
> apart from the rest of the 2.x series, because as far as I can see,
> the change undergone within the 2.x series so far has not been
> anywhere near as radical as what has happened in the current 2.5.
> 
> That's just my view, but I don't mind what actually happens either
> way. I just feel that it will have a better impact on outsiders if we
> call it 3.0, then all those people sad enough to not realize the
> potential of blender because they were fed up with some aspect of it
> (like many of my friends for instance), will sit up and take notice.
> 
> Luke
> 
> On 4/9/10, Mike Pan <mike.c.pan at gmail.com> wrote:
> > As far as I know, the first stable release will be called Blender 2.60, not
> > 2.50.
> >
> > 2.60 would be a fine name as it denotes the rather large jump in feature and
> > UI from Blender 2.49.  Blender 2.50 would not be a very intuitive name to
> > many users(especially non-power users), who would consider 2.49 to be almost
> > equivalent to 2.50, which is far from true.
> >
> > We won't be able to wipe the internet clean of Blender 2.4 tutorials and
> > resources in the next 4 month, and in order to hint at the users that the
> > next release will be significantly different from the older 2.4x series can
> > only be done through a new branding effort.  So, I am all for calling it
> > Blender 3, or at least Blender 2.60.
> >
> > Power-users don't seems to care about the versioning, for all we care, we
> > can name Blender with the SVN revision numbers.  But IMO proper versioning
> > is as important as the recode, to signify the milestone that we've reached
> > with this huge refactor.
> >
> > -mike
> >
> >
> >
> >
> > On Thu, Apr 8, 2010 at 5:50 PM, Paolo Ciccone <phciccone at gmail.com> wrote:
> >
> >> Hello.
> >>
> >> There seems to be a bit of misconception about what was asked. This thread
> >> has turned from the initial request, to a debate about what would be the
> >> right version number for Blender.
> >> I apologize if I "fueled the fire" of that, the original question remains,
> >> though.
> >> Educators, like myself, and authors of books and DVDs that will help
> >> understand Blender are in need of knowing what the program will be called.
> >> It's not a matter of preferences,
> >> it's a matter of having a clear way to refer to the program and being able
> >> to prepare material that refers to Blender in the *proper* way. This is of
> >> benefit for everybody. It seems that
> >> some developer find the issue unimportant or irrelevant. Be assured that
> >> it's not.
> >> If you worked on just one release of a product, not a program, a product,
> >> in
> >> the software industry you should know how much time and care is spent in
> >> taking that decision.
> >>
> >> If you spend hours and hours in coding for Blender you should care if
> >> people
> >> will benefit from the fruit of so much effort. It's the role of people
> >> like
> >> me to spread the word and help users
> >> adopt Blender. At the end it's for the benefit of everybody.
> >> I dedicate two full days a week  to promoting Blender. This includes
> >> finding
> >> a good topic for a tutorial, recording it, editing it, publishing it at
> >> Creative COW, blogging about it,
> >> respond to the forum requests, etc.
> >> Some of the feedback that I received included "I had Blender for a year,
> >> could not figure it out, now I can, thanks to your tutorials" or "I
> >> thought
> >> I could never use 3D, now you made
> >> it accessible for me". I'm not bragging about it, I mention it because the
> >> final point of making a program is to have people using it. Otherwise all
> >> that coding is pointless. Preaching to
> >> the choir can be very rewarding but it doesn't go that far.
> >>
> >> There is a difference between an Array, a List or a Dictionary. You, as a
> >> developer, would not like ambiguity in that. Educators and users of your
> >> program don't like a similar ambiguity
> >> in how to refer to the darn program.
> >> Want to call it 2.6? Fine, but let's decide here and now how the program
> >> will be known to the public at large. Development versions don't count in
> >> that scheme. I have been telling people to stay clear from
> >> development versions because they are not production quality. But there is
> >> a
> >> point when the program ends the Beta phase and  is released. That is what
> >> the public at large will need to use.
> >>
> >> What should we call it?
> >>
> >> It's not a hard decision or one that conflicts with the development. We
> >> are
> >> at a point where this is becoming an issue. Every day. Let's make a
> >> decision, update the websites and stick to the plan.
> >> It will give a sense of stability, a sense of what to expect and it will
> >> provide a clear way to refer to the program.
> >>
> >> What you do, as a developer, is crucial and important. What we do, as
> >> educators, is important too. When you dismiss this issue as "not
> >> important"
> >> you are belittling our effort and undermining endless
> >> hours of planning and design on how to make the future version of Blender
> >> a
> >> success.
> >>
> >>  We are not asking for new features, we are just in need to have one
> >> simple
> >> "label" decided, possibly in a week or so.
> >>
> >> Thanks for your time.
> >>
> >> Cheers.
> >> ---
> >> Paolo Ciccone
> >> www.preta3d.com
> >> www.paolociccone.com
> >> _______________________________________________
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> >>
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> 




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