[Bf-committers] ATI Display List + Vertex Array workaround in the BGE
Mitchell Stokes
mogurijin at gmail.com
Wed Apr 7 05:23:28 CEST 2010
While digging around through the BGE source code, I stumbled across
this nasty workaround/hack to disable vertex arrays when using display
lists on ATI cards:
http://www.pasteall.org/12224/cpp
Can anyone tell me why this is needed? A quick test in #blendercoders
with someone on an Intel Mac + ATI card found that commenting out the
!mATI check did not seem to affect anything.
Maybe this could be removed?
Cheers,
Mitchell Stokes (Moguri)
More information about the Bf-committers
mailing list