[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968] > trunk/blender/release/scripts/ui/ properties_data_modifier.py: > Adding Subdivide UVs flag to modifier UI

Wahooney wahooney at wahooney.net
Sat Apr 3 16:15:25 CEST 2010


In some cases texture baking with un-subdived uvs can give more 
desirable results. The texture map lines up better with the geometry.

On 4/3/2010 4:00 PM, Martin Poirier wrote:
> Can you be more specific?
>
> What kind of situations would you want it off?
>
> Martin
>
> --- On Sat, 4/3/10, Daniel Salazar - 3Developer.com<zanqdo at gmail.com>  wrote:
>
>    
>> From: Daniel Salazar - 3Developer.com<zanqdo at gmail.com>
>> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968]>  trunk/blender/release/scripts/ui/ properties_data_modifier.py:>  Adding Subdivide UVs flag to modifier UI
>> To: bf-committers at blender.org
>> Received: Saturday, April 3, 2010, 6:06 AM
>> Well yes, sometimes you want the
>> option enabled, sometimes disabled,
>> both modes are useful depending on the situation. I find my
>> self going
>> to the datablock browser constantly for this.
>>
>> cheers
>>
>> Daniel Salazar
>> www.3developer.com
>>
>>
>>
>> On Sat, Apr 3, 2010 at 4:00 AM,<bf-committers-request at blender.org>
>> wrote:
>>      
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>>>    1. Re: [Bf-blender-cvs] SVN commit:
>>>        
>>   /data/svn/bf-blender [27968]
>>      
>>>       trunk/blender/release/scripts/ui/
>>>        
>> properties_data_modifier.py:
>>      
>>>       Adding Subdivide UVs flag to      modifier
>>>        
>> UI (Brecht Van Lommel)
>>      
>>>
>>>
>>>        
>> ----------------------------------------------------------------------
>>      
>>> Message: 1
>>> Date: Sat, 3 Apr 2010 10:45:16 +0200
>>> From: Brecht Van Lommel<brecht at blender.org>
>>> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN
>>>        
>> commit:
>>      
>>>         /data/svn/bf-blender [27968]
>>>        
>> trunk/blender/release/scripts/ui/
>>      
>>>         properties_data_modifier.py: Adding
>>>        
>> Subdivide UVs flag to       modifier UI
>>      
>>> To: bf-committers at blender.org
>>> Message-ID:
>>>         <s2w8e6b5c241004030145gc4e1ba51u7cf06b8dbef270f2 at mail.gmail.com>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> This was intentionally left out, it's an option for
>>>        
>> backwards
>>      
>>> compatibility. Is there a reason to add it back?
>>>
>>> Brecht.
>>>
>>> On Sat, Apr 3, 2010 at 9:57 AM, Daniel Salazar<zanqdo at gmail.com>
>>>        
>> wrote:
>>      
>>>> Revision: 27968
>>>> ? ? ? ? ?http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27968
>>>> Author: ? zanqdo
>>>> Date: ? ? 2010-04-03 09:57:28 +0200 (Sat, 03 Apr
>>>>          
>> 2010)
>>      
>>>> Log Message:
>>>> -----------
>>>> Adding Subdivide UVs flag to modifier UI
>>>>
>>>> Modified Paths:
>>>> --------------
>>>> ?
>>>>          
>> ?trunk/blender/release/scripts/ui/properties_data_modifier.py
>>      
>>>> Modified:
>>>>          
>> trunk/blender/release/scripts/ui/properties_data_modifier.py
>>      
>>>>          
>> ===================================================================
>>      
>>>> ---
>>>>          
>> trunk/blender/release/scripts/ui/properties_data_modifier.py
>> ? ? ? ?2010-04-03 05:20:58 UTC (rev 27967)
>>      
>>>> +++
>>>>          
>> trunk/blender/release/scripts/ui/properties_data_modifier.py
>> ? ? ? ?2010-04-03 07:57:28 UTC (rev 27968)
>>      
>>>> @@ -670,6 +670,7 @@
>>>> ? ? ? ? if wide_ui:
>>>> ? ? ? ? ? ? col = split.column()
>>>> ? ? ? ? col.label(text="Options:")
>>>> + ? ? ? ?col.prop(md, "subsurf_uv")
>>>> ? ? ? ? col.prop(md, "optimal_display")
>>>>
>>>> ? ? def SURFACE(self, layout, ob, md, wide_ui):
>>>>
>>>>
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