[Bf-committers] Improving Blender for Architecture Works

Luke Frisken l.frisken at gmail.com
Thu Apr 1 11:14:36 CEST 2010


On 3/25/10, JiShNu <jishnu7 at gmail.com> wrote:
> what about these ideas ?
>  1. Integrated library (components)
>  2. Plinth
>  3. Chamfering of walls
>  4. Rounded edges
>  5. Solid roof system (interconnect all points)
>  6. Inset
>  7. Selecting boundary edges (could be done applying both ring + loop
>  selection)
>  8. Staircase using specified arrays, turns at array end, and start of new
>  array. Handrail at center of width of each thread (corresponding ends)
>  9. Autosnapping edges (with option to turn on and off
>  10.Extrude individual faces, without merging at a single point (infinity)
>
>
>
>  --
>  (¨`·.·´¨) Always
>   `·.¸(¨`·.·´¨) Keep
>  (¨`·.·´¨)¸.·´ Smiling!
>   `·.¸.·´         jíکhńú
>
>  http://twitter.com/jishnu7
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-- 
hi,
i've used both blender and sketchup for architectural modeling a lot,
and i definitely find sketchup caters for this craft a lot better.
maybe you could get some ideas from the way that sketchup functions,
and what some of it's advantages are in architectural modeling and see
if it would be possible to do something similar in blender (even if it
is something like creating a ui layout geared towards this kind of
work). if you are interested, i don't mind taking the time to compile
some kind of list on this subject.

luke


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