[Bf-committers] GSoC intentions: non-traditional devices

Shaul Kedem shaul.kedem at gmail.com
Thu Apr 1 00:54:02 CEST 2010


Hi,
 I'd suggest contacting space navigator's creator,
http://www.3dconnexion.com/, and ask about the different drivers. I
too had many problems compiling and using their drivers on different
platforms,

 regarding the intuos, what exactly is missing in current blender
implementation ?

Shaul

On Wed, Mar 31, 2010 at 4:39 PM, Matt Ebb <matt at mke3.net> wrote:
> On Thu, Apr 1, 2010 at 6:34 AM, Mike Erwin <significant.bit at gmail.com> wrote:
>> I found
>> several posts over the years about the BF working with 3D Connexion on
>> SpaceNavigator support, but also found some confusion about plugins
>> and whether or not these devices work out of the box or need a special
>> build.
>
> Hi,
>
> Spacenavigator support is in 2.49, you need to get a plugin to put in
> a folder under your blender dir to make it work. Support in 2.49 was
> ok, but quite limited due to the old events system. 2.5 is much better
> in this regard, the new event system/keymaps have lots of exciting
> possibilities to do some very cool things with the spacenavigator, but
> it's just not implemented yet.
>
> I looked at doing this myself a little while ago on OS X, but got
> stuck since blender is now using 64bit/cocoa on OS X, and I was having
> trouble re-compiling the plugin to work on that system. Plugin aside
> though, putting spacenavigator support back shouldn't be too
> difficult, you just need to insert the events generated by it, similar
> to how tablet events work, and then key maps and other code in Blender
> can get those values.
>
> This would be really great to get back in 2.5, however it may be a
> little small for a GSoC. Maybe if combined with something else it
> might be better, i.e. some really good UI design/implementation about
> how to integrate it throughout with Blender's tools and take it to the
> next level?
>
> cheers
>
> Matt
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