[Bf-committers] BlenderPocket and iPhone/iTouch
Salvatore Russo
russose at gmail.com
Fri Sep 25 23:50:04 CEST 2009
Hi,
I recently bought an iPod Touch and this device is really cool: the
screen is wonderful and the usability with the multi touch interface is
impressing. And naturally, my first idea was to play with Blender on
this clean device ;) So I am currently analyzing the situation to
understand how much work it would be to make Blender work on this new toy.
From my previous work on BlenderPocket for Windeows Mobile, what should
be reusable is:
my OpenGL wrapper to extend OpenGL ES,
some optimizations for small screen/resource device,
the understanding of the Ghost library,
But the first difficulties that I see are:
0) iPhone OS is not a so open platform and to install Blender on it, you
will have to jailbreak it.
1) iPhone OS is using Cocoa and not carbon,
2) it will not be possible anymore (as in my previous version of
BlenderPocket) to use hardware buttons to emulate shift/control/alt: I
will have to find an “easy” way to use Blender only with multi touch screen.
3) I still have to investigate how to have phython on iPhone OS
4) For this version, if it works, I would try to extend BlenderPocket to
the game engine...
It seems that some work was successfully done around the port of Ghost
for cocoa as written here:
http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/2008-08-17th
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/CocoaBlender
It would help me if I could have access to the source code of the ghost
cocoa version (even in alpha/beta status) in order to perform some
additional analysis. Is it available somewhere? I tried to contact
Mrrage without success...
Feel free to send me any suggestions that I will consider carefully.
Good luck in your work on Blender 2.5!
Salvatore
http://russose.free.fr/
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