[Bf-committers] bmesh vertex path done, CDT next?

joe joeedh at gmail.com
Sun Sep 20 19:29:54 CEST 2009

Oh, and cloth/softbody.  They should *sortof* work, but at the moment
they'd use tessellated face data, and they really should use real face
data instead.  I imagine I can handle that.


On Sun, Sep 20, 2009 at 11:29 AM, joe <joeedh at gmail.com> wrote:
> Particles, sculpt/multires, probably bunches of things that "should"
> work but I never tested, etc.
> Joe
> On Sun, Sep 20, 2009 at 11:13 AM, Tom M <letterrip at gmail.com> wrote:
>> Do you have a list of what domains need to be integrated still?
>> LetterRip
>> On Sun, Sep 20, 2009 at 9:08 AM, joe <joeedh at gmail.com> wrote:
>>> Bmesh already integrates fairly well with other subsystems, imho.
>>> Much of the remaining work I may leave to other devs, since I'm not
>>> really familiar with their domain (e.g. particles, or etch-a-ton).
>>> Joe
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list