[Bf-committers] bmesh vertex path done, CDT next?

Wael EL ORAIBY wael.eloraiby at gmail.com
Sun Sep 20 12:50:54 CEST 2009


So the bmesh vertex path is done now. Since the code for face path is
likely to be the same, I wonder if it will be of use for artists. For
edge path, there are few ways to solve it, but I think it'll
resemble/use the face path more. So for now, I propose to work on
constrained delaunay triangulation (2D). However, the algorithm will
be made in C++ and will use STL if this poses no problem.

The CDT will solve these problems:
1. Triangulate an ngon
2. Cap holes (fill holes) - like in 3DS Max

It is highly likely that it will be helpfull in:
1. making bridges (join two separate meshes at their (selected?) edge loops)
2. 2D shape tools
3. other areas

There is still a lot of work to be done on object creation, and
probably other mesh/edit mesh tools, so what is of priority for now?



Wael El Oraiby
Laboratoire MIA
Université de Haute Alsace

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