[Bf-committers] improving quality and speed of character animation

Tom M letterrip at gmail.com
Tue Sep 8 09:35:55 CEST 2009

While at siggraph, one of the talks that occurred right before Martin
gave his talk was on using ballistic motion to improve the quality of
character animation


The talk was by Ari Shapiro - who talked with us in the past about
possibly integrating 'Dance' his software for doing animation research
with Blender.


It might be worthwhile to implement this for BBB, since they estimate
about 20% of shots that include character animation can be improved by
using this tool.


Also I found this interesting list of papers related to physics based
character animation


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