[Bf-committers] Sunday meeting minutes, 30 august 2009

Ton Roosendaal ton at blender.org
Thu Sep 3 12:43:59 CEST 2009

Hi Campbell,

Thanks! A great and very complete list of fixes for the 'b' release.

I've made the layout a bit nicer, and published the page. Will go over  
all log links on blender.org, and then poke bn.com for a news item too.


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 30 Aug, 2009, at 23:29, Campbell Barton wrote:

> Went over commits and finished the release log for 2.49b.
> The section is set to hidden now but if you have typo access feel free
> to edit, if not then can make changes once its public.
> Will be here on release.
> http://www.blender.org/development/release-logs/blender-249/249-update/
> Re: http://wiki.blender.org/index.php/Org:Bf-institute/DurianFeatures
> Please don't edit this if your not in the durian team member or
> developer who will work on some feature and need to expand on some
> topic.
> A downside for meeting minutes being posted on BN.
> On Sun, Aug 30, 2009 at 10:27 AM, Ton Roosendaal<ton at blender.org>  
> wrote:
>> Hi all,
>> ---------- 2.49b update
>> - All signs are green now! So... let's schedule it.
>> - Campbell will provide a changle log
>> - Ton makes sure blender.org website gets updated
>> - Ton commits the splash update, and sends "release AHOY" to the
>> maillist monday. - Martin then tags svn
>> - Brendon Murphy (meta-androcto) will make an updated .zip with his
>> famous python bundle (as a separate download).
>> ---------- 2.5 project
>> - Now Brecht and Ton are back from the Durian workshop, they can move
>> back to mapping out all the todos, to propose a work and migration
>> plan.
>> - First thing we want is a 'test page', which will clearly map out
>> which parts of Blender are ready for test, and for what specific.
>> Nicholas Bishop made a start already:
>> http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Testing
>> (Devs: fill it in with more info!)
>> As soon as this information is accurate, we'll open a new bug tracker
>> for 2.5, and regularly make "official" testing binaries available as
>> well.
>> - Next will be roadmap proposal for what and when will be worked on,
>> and how to most efficiently release this. It's still expected to have
>> multiple 2.5x itterations before we're fully 100% back. How many
>> releases and how much time that'll cost we will hopefully know next
>> week.
>> - We also have to think of how to structure the Blender Reference
>> documentation in wiki, preferably generated from source code (where
>> possible). Luca 'mindrones' made a wiki reference example, which will
>> need some further evaluation and design work though.
>> Brecht/Ton/Campbell will be connecting with him about this.
>> - GSoC and patches... there's several projects ready to get included,
>> also patches are waiting for a long time already. Ton proposes to  
>> first
>> get the basics back to work for 2.5, based on "what worked for 2.4x",
>> before putting official coordinated efforts in adding new features in
>> Blender. Also this will depend on the roadmap masterplan though.
>> - Bmesh: Joe Eagar will review current status of code and communicate
>> with team what the the best migration moment would be.
>> - Py scripts and API design: many things work, and many open ends here
>> still... will need time to map out as well.
>> - So in short: we first need to get the big picture... docs, docs  
>> docs!
>> And you know, coders... :)
>> ------- Durian
>> - Work in progress, feature shortlist:
>> http://wiki.blender.org/index.php/Org:Bf-institute/DurianFeatures
>> - We have to ensure smaller but especially bigger development demands
>> are well communicated in advance, to invite and involve all  
>> development
>> power in our community.
>> This can be achieved also by more openess in what kind of shots are
>> going to be designed. The Durian team already agreed on to be more  
>> open
>> this time. In general the team consensis is "Everything open, except
>> the script and story(boards)". How this will work in practice we'll
>> find out soon! But examples of usuful information is to note down we
>> need shots with effects like:
>> "Sword sweeps through foggy air, leaving curled smoke effect like a
>> helicopter"
>> "Lava chunks drop down from sky, come to life, to turn into glowing
>> evil lava critters."
>> More updates on this will be on the durian blog, and next week's
>> meeting minutes!
>> Thanks,
>> -Ton-
>> ---------------------------------------------------------------------- 
>> --
>> Ton Roosendaal  Blender Foundation   ton at blender.org    
>>  www.blender.org
>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
>> Netherlands
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> -- 
> - Campbell
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