[Bf-committers] (re) proposal for pep8 for blender scripts

Christopher Cherrett stuff at trackingsolutions.ca
Fri Oct 30 00:47:24 CET 2009


Do you mean +1?

-------- Original Message  --------
Subject: Re: [Bf-committers] (re) proposal for pep8 for blender scripts
From: Daniel Genrich <daniel.genrich at gmx.net>
To: bf-blender developers <bf-committers at blender.org>
Date: 10/29/09 17:20
> Hey all,
>
> I cannot help to join this.
>
> -1 --> No 80-length-limit per line. I mean - we're the devs who actually 
> use diff, and code and script and know that this limitation came from an 
> ancient view screen limitation.
>
> -1 --> tabs. No spaces please. Basicly I agree with Joshua on this one.
>
> Greetings,
> daniel
>
>
> Thomas Dinges schrieb:
>   
>> Hi,
>> I agree with Brecht here, splitting up ui code is a bad idea. As someone 
>> who wrote most of the ui scripts, i vote for no maximum line length for 
>> ui scripts inside scripts/ui.
>>
>> But apart from that i also see the need to adapt pep008 for Blender 
>> scripts. Will be only difficult in the beginning, because it's not 
>> really a small document. :P
>>
>> So basically  +1, but no character length limit in ui scripts please!
>>
>> cheers,
>> Thomas
>>
>>
>> Brecht Van Lommel wrote:
>>   
>>     
>>> Hi,
>>>
>>> I agree on following PEP8. My personal preference is to go over 80
>>> characters in some cases since I think it can help readability.
>>> There's many cases in the UI layout where the code for one button
>>> takes up 80-100 characters, splitting that up makes things less
>>> readable for me.
>>>   
>>>     
>>>       
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>>     
>
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