[Bf-committers] Smoothed Particle Hidrodynamics for Blender ya! (Farsthary)

Wahooney wahooney at wahooney.net
Sat Oct 24 23:40:53 CEST 2009


Great news :)

I hope that steps will be taken to allow this to be used to simulate 
gaseous motion ;) Should be simple enough, low mass high drag... 
babblying now.

Thanks for the feature, waiting for it to arrive in the trunk :D

Raul Fernandez Hernandez wrote:
> Hi all!
>
>   I have being secretly working on adding SPH simulation for Blender
> particle system (I wanted to give a surprise for many blender users :) )
>  And i inform now that i have the first fully working draft of it :)
>   in my site: farsthary.wordpress.com you could see some images of it and
> I have sended a video to lapinou for upload it to it.
>
>  I plan to refine it this week (implement acceleration structure because
> for now is a brute force N*N SPH, but extending it won't be an issue)
>
>  Adding SPH physics to the current Blender particle system is a natural
> extention to it and also will not represent any trauma (the aditions are
> in fact pretty small), there many reasons to include SPH in blender and
> could be useful for Durian also :)
>
> By next week I will release a first patch and will put it for Jhacka (and
>  other devs consideration)
>
>   Hope it will be usefull
>
>                                  Cheers  farsthary
> PS: stay in touch ;)
>
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