[Bf-committers] Submitted patch to add cap ends setting for cylinders

Sean Olson shatter98 at hotmail.com
Tue Oct 20 00:11:37 CEST 2009


Since we are on the subject of primitives, has there been a decided list of primitives that are going to be added in 2.5?   I personally would really love some sort of spiral or helix primitive.  The spin tools can get the job done, but they are far from user friendly.

-Sean



> Date: Mon, 19 Oct 2009 11:24:09 -0700
> From: erwin.coumans at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] Submitted patch to add cap ends setting for	cylinders
> 
> Casten, we are not all as handy as you are :-)
> Creating basic primitives is very common and useful feature for a 3d
> modeler.
> 
> 
> 2009/10/19 Carsten Wartmann <cw at blenderbuch.de>
> 
> > Roger Wickes schrieb:
> > > if anything, I would suggest that for pipe (tube) we have the cad-ish
> > option for an inside and a wall thickness.
> >
> > Hell, just start modelling and stop adding "make nice animation"
> > buttons... Is is a matter of seconds to cap an open tube or to give the
> > walls thickness.
> >
> > Carsten
> >
> >
> > --
> > Carsten Wartmann: Autor - Dozent - 3D - Grafik
> > Homepage:         http://blenderbuch.de/
> > Das Blender-Buch: http://blenderbuch.de/redirect.html
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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