[Bf-committers] GPL exception license for Blender Player.

Shaul Kedem shaul.kedem at gmail.com
Mon Oct 19 18:38:46 CEST 2009


Erwin,
 can we get a link to GameKit ?

Thanks,
Shaul

On Mon, Oct 19, 2009 at 11:00 AM, Erwin Coumans <erwin.coumans at gmail.com>wrote:

> Blender Foundation cannot change the license,
> because BF doesn't own the copyright of all Blender/BGE source code.
>
> 2009/10/19 Sinan Hassani <[email redacted]> wrote:
> > Contributers to OGRE have to sign a contributer agreement which I think
> > allows for this kind of change.
>
> Exactly, contributors to OGRE share ownership/copyright with Torus
> Knot Software,
> so TKS owns the (shared) copyright. This allows them to change from GPL to
> MIT.
> See http://www.ogre3d.org/developers/submit-patch
>
> Blender Game Engine is a nice for prototyping.
> GameKit is a better choice if you want to sell a game without sharing
> the source code/assets,
> or work under with partners or on consoles under Non Disclosure Agreements.
>
> GameKit will re-use existing open source MIT/BSD/Zlib components for
> graphics, animation, IK, sound,
> etc. so one main target will be converting the logic bricks.
> It would be nice to add some easy switch between BGE and external game
> engine such as GameKit,
> that saves the .blend and spawns the external game engine.
>
> Once GameKit gets more mature, it would be nice to be included in the
> Blender 2.5 distribution.
> I'll get in touch with Blender Foundation about distribution, if/when
> we get to this point.
>
> Thanks,
> Erwin
>
>
>
> 2009/10/19 Ton Roosendaal <ton at blender.org>:
> > Hi,
> >
> >> it also means that the
> >> BGE is not distinct and probably couldn't be licensed separately from
> >> Blender.
> >
> > That's correct. More clear; the engine uses code shared with the 3d
> > tool side. Separating it is not simple. We have had many relicensing
> > discussions before, and the consensis (and official Foundation stance)
> > is to stick to GPL. Blender is first a tool, not a developer API.
> >
> > If anyone wants to get into business using Blender (as developer) and
> > has troubles finding ways to conduct this within the GPL, just contact
> > me personally for some consultancy :)
> >
> > -Ton-
> >
> > ------------------------------------------------------------------------
> > Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> >
> > On 19 Oct, 2009, at 1:53, Mitchell Stokes wrote:
> >
> >> I'm curious as to if there is even a method of finding out who
> >> contributed to the BGE? I think that would be the most difficult part,
> >> asking is simply an email away. However...the BGE has been using more
> >> and more of Blender's code, and become less separate. While this helps
> >> with development (such as NeXyon's sound work), it also means that the
> >> BGE is not distinct and probably couldn't be licensed separately from
> >> Blender.
> >>
> >> --Mitchell Stokes (Moguri)
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> >>
> >
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