[Bf-committers] GPL exception license for Blender Player.

Vilem Novak pildanovak at post.cz
Mon Oct 19 14:20:53 CEST 2009


Well I don't know how ogre3d team did it(with having a long history and lots of contributors), 
but they are going to switch license for the same reasons soon:

http://www.ogre3d.org/2009/09/15/ogre-will-switch-to-the-mit-license-from-1-7

V.

> ------------ Původní zpráva ------------
> Od: Ton Roosendaal <ton at blender.org>
> Předmět: Re: [Bf-committers] GPL exception license for Blender Player.
> Datum: 19.10.2009 10:11:27
> ----------------------------------------
> Hi,
> 
> > it also means that the
> > BGE is not distinct and probably couldn't be licensed separately from
> > Blender.
> 
> That's correct. More clear; the engine uses code shared with the 3d 
> tool side. Separating it is not simple. We have had many relicensing 
> discussions before, and the consensis (and official Foundation stance) 
> is to stick to GPL. Blender is first a tool, not a developer API.
> 
> If anyone wants to get into business using Blender (as developer) and 
> has troubles finding ways to conduct this within the GPL, just contact 
> me personally for some consultancy :)
> 
> -Ton-
> 
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> 
> On 19 Oct, 2009, at 1:53, Mitchell Stokes wrote:
> 
> > I'm curious as to if there is even a method of finding out who
> > contributed to the BGE? I think that would be the most difficult part,
> > asking is simply an email away. However...the BGE has been using more
> > and more of Blender's code, and become less separate. While this helps
> > with development (such as NeXyon's sound work), it also means that the
> > BGE is not distinct and probably couldn't be licensed separately from
> > Blender.
> >
> > --Mitchell Stokes (Moguri)
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> 
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> 
> 


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