[Bf-committers] GPL exception license for Blender Player.
Ton Roosendaal
ton at blender.org
Mon Oct 19 10:10:35 CEST 2009
Hi,
> it also means that the
> BGE is not distinct and probably couldn't be licensed separately from
> Blender.
That's correct. More clear; the engine uses code shared with the 3d
tool side. Separating it is not simple. We have had many relicensing
discussions before, and the consensis (and official Foundation stance)
is to stick to GPL. Blender is first a tool, not a developer API.
If anyone wants to get into business using Blender (as developer) and
has troubles finding ways to conduct this within the GPL, just contact
me personally for some consultancy :)
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 19 Oct, 2009, at 1:53, Mitchell Stokes wrote:
> I'm curious as to if there is even a method of finding out who
> contributed to the BGE? I think that would be the most difficult part,
> asking is simply an email away. However...the BGE has been using more
> and more of Blender's code, and become less separate. While this helps
> with development (such as NeXyon's sound work), it also means that the
> BGE is not distinct and probably couldn't be licensed separately from
> Blender.
>
> --Mitchell Stokes (Moguri)
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