[Bf-committers] Submitted patch to add cap ends setting for cylinders

Wahooney wahooney at wahooney.net
Mon Oct 19 09:28:57 CEST 2009


Hey all,

Just a thought on point 1: couldn't UV Sphere and Icosphere be 
integrated into a single Sphere primative? Then you can just have a 
switch between ico/uv and perhaps more kinds of spheres (tetrahedron, 
octahedron, cube, etc.)

William Reynish wrote:
> Hi Howard,
>
> Thanks for submitting a patch, and welcome to Blender development.  
> I'll attempt to answer your question about tube/cylinder primitives.
>
> I think the current behavior is superior to adding more primitives,  
> here's why:
>
> 1, It doesn't clutter up the the Add menu.
> 2, It allows you to experiment with the primitive, tweaking the  
> setting for it in the Operator panel (in Tools pane or F6), and see  
> the results live.
> 3, Tubes and cylinders are very similar, and the user might often be  
> confused and choose the wrong one.
>
> So basically I think what you've done is great.
>
> Cheers,
>
> -William
>
>
> On 19 Oct, 2009, at 5:49 AM, Howard Brooks wrote:
>
>   
>> Thanks Martin!
>> I hope I didn't put my foot in it on my first attempt.  I was  
>> looking into
>> some discrepancy between Cylinder/Tube terminology and it now  
>> appears to me
>> that the intention is actually to have two distinct types of  
>> primatives:
>> Cylinders with capped ends and Tubes without.  Presently only Tubes  
>> appear
>> on the add/mesh menu (/release/scripts/ui/space_info.py) which may  
>> have lead
>> to the todo item.  But maybe the correct fix is to just have both  
>> cylinder
>> and tube on the add/mesh menu instead of the "cap ends" setting just  
>> added.
>> Thoughts?
>>
>> Howard
>>
>> On Sun, Oct 18, 2009 at 7:29 PM, Martin Poirier <theeth at yahoo.com>  
>> wrote:
>>
>>     
>>> Hi Howard,
>>>
>>> --- On Sun, 10/18/09, Howard Brooks <hbroo2008 at gmail.com> wrote:
>>>
>>>       
>>>> My name is Howard Brooks.  By way of introduction,
>>>> I've been a Blender user
>>>> for a about 2 years, a programmer (business applications)
>>>> for 15.  Working
>>>> with Blender has been a very part time hobby for me, but I
>>>> love the idea of
>>>> open source and Blender in particular.  2.5 looks very
>>>> cool and I am very
>>>> excited about Durian.
>>>>         
>>> Great, it's always nice to see new people having a go at the code.
>>>
>>> I think it's safe to say that every is very excited about Durian :)
>>>
>>>       
>>>> Anyway, I probably don't have a lot of free time to help,
>>>> but I recently
>>>> started building from source and figured I would try to
>>>> help in whatever
>>>> small ways I can.   I just added the
>>>> following patch to the patch tracker
>>>> for adding back the setting for capping the ends of new
>>>> cylinders (from the
>>>> 2.5 todo list).  I've only been poking around in
>>>> Blender source for a few
>>>> days so it's possible (likely?) I've missed something big
>>>> -- it seemed a bit
>>>> too easy. :)
>>>>         
>>> Thanks a lot for the patch, I've just applied and committed it to  
>>> trunk.
>>>
>>>       
>>>> P.s. I am new to open source collaboration so I hope I am
>>>> not violating
>>>> protocols by mailing this list -- I don't want to make your
>>>> jobs harder!
>>>> The "submitting a patch" section of blender.org suggested
>>>> mailing this list
>>>> for new patches.
>>>>         
>>> That was all very fine. You can also "announce" your patch on irc (
>>> irc.freenode.net #blendercoders) and see if anyone there wants to  
>>> have a
>>> look at it. Here or there, either is fine.
>>>
>>>       
>>>> Thanks everyone!
>>>>         
>>> Thank you
>>>
>>> Martin
>>>
>>>
>>>      
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