[Bf-committers] GPL exception license for Blender Player.

Shaul Kedem shaul.kedem at gmail.com
Sun Oct 18 22:09:46 CEST 2009


I doubt if this possible, but r u seriously making a case for closing  
blender code in some way?



On Oct 18, 2009, at 3:38 PM, Sinan Hassani <[email redacted]>  
wrote:

> I'm not sure if any of the BGE developers have noticed this forum:
>
> http://blenderartists.org/forum/showthread.php?t=155310&page=4
> http://blenderartists.org/forum/showthread.php?t=155310&page=5
>
> In the posts I argue for a "GPL exception license for Embedded  
> Systems"
> for the Blender Player.
>
> The "GPL exception license" would allow developers to port the Blender
> Player to different
> platforms like iPhone/PS3/Xbox360/Wii with the need to provide the
> source code only to other
> licensed developers of the specific platform they are porting for.
>
> A quick example I can think of is that Sony makes available a  
> rendering
> engine called Phyre Engine
> to all licensed developers, but the source code is only available to
> licensed developers and not to
> the general public.
>
> The "GPL exception license" would allow a developer to port the  
> Blender
> Player to the PS3
> but only provide the source code to other PS3 licensed developers (by
> making it available on
> the Sony DevNet network). So for example the Blender Player would be
> available as a game
> engine option for game developers developing for the PS3. If the
> developer can't meet this requirement
> then they are not allowed to port the Blender Player to that specific
> platform without license violations.
>
>
> This change would make BGE more professional and will potentially  
> bring
> more developers in,
> and more users.
>
> So I'm wondering if this is possible?
> If it is possible, how would it even be done? (Getting all BGE
> developers to agree on a license exception change).
>
> Sinan
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