[Bf-committers] Planning update

Campbell Barton ideasman42 at gmail.com
Sun Oct 18 17:38:14 CEST 2009


sigh, Its open in the tracker, since I don't use it assumed it wast in...

[#19578] 2.5-- Emulate 3 button mouse option does nothing
http://projects.blender.org/tracker/index.php?func=detail&aid=19578&group_id=9&atid=498

- some goes this one. Is it back too?
[#19480] "Emulate Numberpad" not working in 2.5
http://projects.blender.org/tracker/index.php?func=detail&aid=19480&group_id=9&atid=498

My point is we don't need to make everyone happy with beta0, pick a
reasonable set of features from 2.4x to get running again and release
within a week or 2 of the target date.
The idea is to have all of 2.4x working though if you get picky there
is a lot of stuff I'm sure we wont be able to do (lots of details, but
off the top of my head - project paint options, some sequencer editing
features, fly mode animation recording, some BGE-Py-API list methods,
pynodes...).


On Sun, Oct 18, 2009 at 5:27 PM, joe <joeedh at gmail.com> wrote:
> Well, if we *removed* it it would be a big deal, thus my concern.  But
> looks as if this isn't any issue after discussion on IRC, to leave it
> in.
>
> Joe
>
> On Sun, Oct 18, 2009 at 7:54 AM, Martin Poirier <theeth at yahoo.com> wrote:
>> It already works, so I don't see what the big deal is.
>>
>> Martin
>>
>> --- On Sun, 10/18/09, joe <joeedh at gmail.com> wrote:
>>
>>> From: joe <joeedh at gmail.com>
>>> Subject: Re: [Bf-committers] Planning update
>>> To: "bf-blender developers" <bf-committers at blender.org>
>>> Received: Sunday, October 18, 2009, 8:38 AM
>>> Emulate middle mouse can *not* be
>>> left out, it's rather vital to many
>>> people (myself included) who use laptops.
>>>
>>> Joe
>>>
>>> On Sun, Oct 18, 2009 at 5:32 AM, Campbell Barton <ideasman42 at gmail.com>
>>> wrote:
>>> > Last meeting I agreed to evaluate targets for beta0,
>>> > only managed to get round to it this today and think
>>> there is some
>>> > disconnect between the current beta0 targets and whats
>>> needed for
>>> > getting approx. 2.4x feature parity.
>>> >
>>> > Only the user-interface section of beta0 was filled in
>>> which I find
>>> > odd. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo/UserInterface
>>> >
>>> > While I agree these things are nice to have Id remove
>>> most as beta zero targets.
>>> > Its also not clear to me if the people who wrote these
>>> targets are
>>> > developers who can complete them, or if anyone has the
>>> time to work on
>>> > them.
>>> >
>>> >
>>> > In the studio we are getting many bug reports as well
>>> as simple
>>> > requests for operators to be added back or in some
>>> cases just
>>> > connected to menu items and keys.
>>> > While there is some conflict here with Durian vs
>>> 2.5-Beta0 goals I'm
>>> > much more interested in having artists able to use
>>> blender-2.5-beta0
>>> > where 2.4x was capable, then delaying their bug
>>> reports to do
>>> > non-essential UI development.
>>> >
>>> >
>>> > Proposal for 2.5-beta0.
>>> >
>>> > ** Reduce UI Beta0 targets to tasks that block blender
>>> from being
>>> > properly tested...
>>> > - Should include for eg: Ctrl+Click issue has to be
>>> resolved (maybe
>>> > theeths recent commit is acceptable, just using this
>>> as an example)
>>> > - Example of what NOT to include: "List Template popup
>>> for quick
>>> > overview/search of many items.", nice to have but wont
>>> block people
>>> > from testing.
>>> > - Emulate middle mouse would be nice but IMHO can
>>> release Beta0 without it.
>>> >
>>> > ** Focus on getting operators back, added into menu's,
>>> keybindings
>>> > from 2.4x back and generally making 2.5x usable.
>>> > ...This was added in the UI beta0 targets but needs
>>> expanding to
>>> > better measure progress.
>>> >
>>> > ** Add blocking bugs to beta0 todo, assigned devs
>>> should be ok to fix
>>> > for beta0 release date.
>>> >
>>> >
>>> > Made a start on this but still need to add more
>>> items...
>>> > http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo/Modules#Beta0_Todo.27s
>>> >
>>> > Otherwise we will just add more items to the list and
>>> just push back
>>> > beta0 release target some weeks/months.
>>> > I'd rather we release predictable testing builds and
>>> give ourselves
>>> > realistic targets.
>>> >
>>> > On Sat, Oct 17, 2009 at 7:53 PM, Shaul Kedem <shaul.kedem at gmail.com>
>>> wrote:
>>> >> +1, just make the "test" logo big on the splash,
>>> and the splash should have
>>> >> a button to make it go away (not the loose focus
>>> as it is today)
>>> >>
>>> >> On Sat, Oct 17, 2009 at 10:25 AM, Ton Roosendaal
>>> <ton at blender.org>
>>> wrote:
>>> >>
>>> >>> Hi all,
>>> >>>
>>> >>> First: I'm not attending tomorrow's meeting
>>> (can't skip mom's
>>> >>> birthday!). Brecht is also away for a day.
>>> So... I propose to talk
>>> >>> about this topic here for now.
>>> >>>
>>> >>> Six weeks ago I've posted this;
>>> >>> http://www.blender.org/bf/2009-planning.png
>>> >>>
>>> >>>  From my perspective, we're still progressing
>>> OK. We might be one or two
>>> >>> weeks later than scheduled. But the best thing
>>> is that we're seeing
>>> >>> great progress going on here in the studio,
>>> with almost all key
>>> >>> animation film production aspects being used.
>>> For that reason I propose
>>> >>> to go full steam ahead on getting our first
>>> beta-0 release (or "test
>>> >>> build", whatever you like to call it) out!
>>> >>>
>>> >>> For this first beta-0 build we will
>>> communicate to everyone that it is
>>> >>> meant to test proper functioning of the ported
>>> code; things that worked
>>> >>> in 2.4x are supposed to work in the 2.5 build
>>> as well, with a clear
>>> >>> (and acceptable) list of exceptions.
>>> >>>
>>> >>> Because of the Blender Conference next week, I
>>> propose to make the
>>> >>> first sunday after (Nov 1) the go/nogo meeting
>>> for this. In the
>>> >>> upcoming two weeks we then can work on the
>>> release targets and
>>> >>> exception list. If things go as expected, we
>>> than can post the build in
>>> >>> the first week of november.
>>> >>>
>>> >>> We also should keep communicating well that
>>> the second beta will be
>>> >>> targeted at having the minimal specs finished
>>> we consider a good wrap
>>> >>> up of the event-tool refactor project, ready
>>> for documentation work.
>>> >>> That one is expected to arrive around the
>>> christmas period still.
>>> >>>
>>> >>> Further:
>>> >>> - The 2.49b version can be still presented on
>>> our d/l page as
>>> >>> current-stable release
>>> >>> - The 2.5 beta0 splash can have a short note
>>> about the testing status
>>> >>> of that build
>>> >>> - Release log of 2.5 beta0 will be clean and
>>> clear too, and we'll
>>> >>> communicate well that we're humbly working
>>> hard on everything still.
>>> >>>
>>> >>> Feedback welcome,
>>> >>>
>>> >>> -Ton-
>>> >>>
>>> >>>
>>> ------------------------------------------------------------------------
>>> >>> Ton Roosendaal  Blender Foundation   ton at blender.org
>>>  www.blender.org
>>> >>> Blender Institute   Entrepotdok 57A  1018AD
>>> Amsterdam   The Netherlands
>>> >>>
>>> >>>
>>> _______________________________________________
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>>> >>> Bf-committers at blender.org
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>>> >>
>>> >
>>> >
>>> >
>>> > --
>>> > - Campbell
>>> > _______________________________________________
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>>
>>
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-- 
- Campbell


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