[Bf-committers] Sculpt optimizations

joe joeedh at gmail.com
Sun Oct 18 03:37:25 CEST 2009


Yes!  Wahoo!

Joe

On Sat, Oct 17, 2009 at 1:00 PM, Nicholas Bishop
<nicholasbishop at gmail.com> wrote:
> Info on the sculpt tool optimizations:
>
> With Brecht's help, sculpt mode is getting a nice speed boost. The
> work so far breaks all sorts of things, but sculpt performance is just
> vastly better than what 2.5 has now.
>
> Basically the patch adds a coarse BVH for sculpt mode. The BVH is used
> for finding where the sculpt brush is (so no more copying the OpenGL
> depth buffer!), for finding vertices within the brush area, and for
> partial redrawing. This gets rid of the nasty linear performance (in
> relation to number of verts) that sculpt previously had.
>
> Here's a patch against trunk to play with:
> https://projects.blender.org/tracker/index.php?func=detail&aid=19672&group_id=9&atid=127
>
> -Nicholas
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