[Bf-committers] Planning update

Shaul Kedem shaul.kedem at gmail.com
Sat Oct 17 19:53:44 CEST 2009


+1, just make the "test" logo big on the splash, and the splash should have
a button to make it go away (not the loose focus as it is today)

On Sat, Oct 17, 2009 at 10:25 AM, Ton Roosendaal <ton at blender.org> wrote:

> Hi all,
>
> First: I'm not attending tomorrow's meeting (can't skip mom's
> birthday!). Brecht is also away for a day. So... I propose to talk
> about this topic here for now.
>
> Six weeks ago I've posted this;
> http://www.blender.org/bf/2009-planning.png
>
>  From my perspective, we're still progressing OK. We might be one or two
> weeks later than scheduled. But the best thing is that we're seeing
> great progress going on here in the studio, with almost all key
> animation film production aspects being used. For that reason I propose
> to go full steam ahead on getting our first beta-0 release (or "test
> build", whatever you like to call it) out!
>
> For this first beta-0 build we will communicate to everyone that it is
> meant to test proper functioning of the ported code; things that worked
> in 2.4x are supposed to work in the 2.5 build as well, with a clear
> (and acceptable) list of exceptions.
>
> Because of the Blender Conference next week, I propose to make the
> first sunday after (Nov 1) the go/nogo meeting for this. In the
> upcoming two weeks we then can work on the release targets and
> exception list. If things go as expected, we than can post the build in
> the first week of november.
>
> We also should keep communicating well that the second beta will be
> targeted at having the minimal specs finished we consider a good wrap
> up of the event-tool refactor project, ready for documentation work.
> That one is expected to arrive around the christmas period still.
>
> Further:
> - The 2.49b version can be still presented on our d/l page as
> current-stable release
> - The 2.5 beta0 splash can have a short note about the testing status
> of that build
> - Release log of 2.5 beta0 will be clean and clear too, and we'll
> communicate well that we're humbly working hard on everything still.
>
> Feedback welcome,
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
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