[Bf-committers] fracture script documentation

Christopher Cherrett stuff at trackingsolutions.ca
Sat Oct 17 16:20:48 CEST 2009


What do you mean appropriate hardware? What do you need to do this?

-------- Original Message  --------
Subject: Re: [Bf-committers] fracture script documentation
From: Vilem Novak <pildanovak at post.cz>
To: bf-blender developers <bf-committers at blender.org>
Date: 10/17/09 04:19
> There are no official plans as far as I know, but I guess something like this would be on the Durian todo.
> The script can be probably easily ported to 2.5, and serve as a solution now.
> I have written the docs because I would probably like to work on this project, but don't have time nor
> appropriate hardware to do so.
> VIlem
>
>   
>> ------------ Původní zpráva ------------
>> Od: joe <joeedh at gmail.com>
>> Předmět: Re: [Bf-committers] fracture script documentation
>> Datum: 17.10.2009 06:42:15
>> ----------------------------------------
>> That's awesome.  And yeah there's been talk about it, I'm not aware
>> what any recent plans are, though.
>>
>> Joe
>>
>> On Fri, Oct 16, 2009 at 2:23 PM, Vilem Novak <pildanovak at post.cz> wrote:
>>     
>>> Hello,
>>> since there seem to be plans to integrate some kind of mesh fracture code into
>>>       
>> blender,
>>     
>>> I decided to write a little text about what I integrated in the 'fractureme'
>>>       
>> script which I used to do
>>     
>>> these animations:
>>> http://plant.ffa.vutbr.cz/~novak/crackme.htm
>>> while the script itself is to be found here:
>>> http://plant.ffa.vutbr.cz/~novak/dwnflz/crackme/
>>>
>>> I am not planning to port this code soon, since I have a combination of
>>>       
>> hardware+os where
>>     
>>> blender 2.5 doesn't work at all, that's why I decided to write up this little
>>>       
>> documentation
>>     
>>> to help understand what I used and how it could possibly be used to simulate
>>>       
>> fractures in
>>     
>>> an artist-friendly but not physics based way.
>>> The code itself is very primitive, but It surprisingly does what some rather
>>>       
>> expensive fracturing tools do.
>>     
>>> The docs are here:
>>> http://wiki.blender.org/index.php/Fractureme
>>>
>>> If there would be any questions, feel free to contact me.
>>> cheers
>>> Vilda n.
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>>       
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>>     
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