[Bf-committers] Weekly irc meeting minutes, oct 11 2009
Ton Roosendaal
ton at blender.org
Sun Oct 11 18:40:18 CEST 2009
Hi all,
As usual, the highlights of the irc meeting.
***** Bringing back 2.4x stuff in 2.5
- Ton happily reports the Durian team fully uses 2.5 trunk now! It goes
sometimes with pains... but reports have been greatly tackled by
Campbell and Brecht
- Missing features and todo items should still go to the 2.5 todo:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo
- Tom and Campbell will fill in the wiki todo for mesh, sculpt,
sequencer
- Mesh retopo: Angela (Durian team) missed it in 2.5, used 2.4 to make
a first character remodeling. The retopo snap-to-Z feature is still
much wanted. Nicholas, who coded it, rather not just moves the code
over, too horrible. Martin checks on having it as a Transform Snap
version.
- Macro-ing operators still needs work. (like for extrude, loopcut). Is
on todo list.
- Meeting agrees on sticking to 2.49 compatible hotkeys in the
hardcoded (C code) keymap, at least for the first 2.5 beta. Some
exceptions exist, but will be kept minimal.
- We also make a shortlist of 2.5 features to not enable in the first
beta build. Some operators are only for test ("split region"), others
are unfinished ("duplicate window" lacks proper local context).
- Once we have the detailed picture, a date for the beta0 build will be
picked. Currently unknown, and quite uncertain if that's around Blender
Conference (2-3 weeks).
Topic comes back next meeting and on mailing list.
***** The 2.5 project work itself
- Note: Python scripts for menus or buttons should strictly use the
Operator names themselves. In case the menu then becomes ugly, like
with 10 items starting with Select, we'll either solve that in code, or
with an additional Operator feature.
This is important to keep it all fit for future interface translation
work.
- Primitives; Tom Musgrove did a proposal for gathering custom
materials, meshes and rigs in Blender. He will work on this with Jason
van Gumster. Idea is to first collect good examples, and then work with
a developer on the best integration code.
http://blenderartists.org/forum/showthread.php?t=168911
***** Other Blender projects
- Nicholas Bishop mentions Sculpt speedup progress, testing VBO support.
- Arystan proposed to add his first test with rigid body support (via
Bullet) in svn. Meeting preferred him to use his own branch first, and
also make a nice doc describing proposal of how Bullet will work with
our physics and animation system. Very promising!
- Damien reported (via email) that a Blender Cocoa 32 bits version is
nearly done. Port work to 64 bits has more issues still, but mostly
related to getting the right libraries compiled.
Test build is available already on http://www.graphicall.org
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
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