[Bf-committers] Cocoa port : First pure Cocoa version !

Galen Beals galenbeals at gmail.com
Thu Oct 8 08:08:42 CEST 2009


Hey just made an interesting discovery: If I click on the desktop and  
then back into the blender window, I regain mouse control. It kind of  
seems like the mouse gets stuck in the lower left corner (0,0) until  
you force it out of that state with an OS based notification.

-=GB=-

> Thanks Damien,
> Hey I just wanted to mention that something in the recent commits has
> botched up the cocoa version. I just did a build of 23700 and
> discovered that it does not respond to any mouse button input.
> However, if I hit the space bar it brings up the operator search and I
> can do things like execute a "Split region" (which interestingly
> enough, splits the time-line). So, the keyboard input is working
> still. Also, if I spin the mouse wheel, it slides the timeline
> header... Strange...
>
> Could this have anything to do with: http://lists.blender.org/pipermail/bf-blender-cvs/2009-October/022892.html
>   ?
>
> -=GB=-



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