[Bf-committers] Cocoa port : First pure Cocoa version !
Galen Beals
galenbeals at gmail.com
Thu Oct 8 07:56:29 CEST 2009
Thanks Damien,
Hey I just wanted to mention that something in the recent commits has
botched up the cocoa version. I just did a build of 23700 and
discovered that it does not respond to any mouse button input.
However, if I hit the space bar it brings up the operator search and I
can do things like execute a "Split region" (which interestingly
enough, splits the time-line). So, the keyboard input is working
still. Also, if I spin the mouse wheel, it slides the timeline
header... Strange...
Could this have anything to do with: http://lists.blender.org/pipermail/bf-blender-cvs/2009-October/022892.html
?
-=GB=-
> I personally only use the GUI version. :)
> Looking at the help page, it should be a -D command line option. Sorry
> not to know more on this..
>
> Damien
>
> Le 7 oct. 2009 à 02:50, Galen Beals a écrit :
>
> > Thanks Damien! I didn't even know there was a GUI app. :) I did
> get it
> > to work just fine. Haven't found any Cocoa bugs yet other then the
> > font thing in external windows. But, you knew about that. :)
> > Just for future reference, how do you add it as a command line
> arg? I
> > couldn't find anything in the help about it. Say, if I was just
> > typing: cmake -G "Xcode"?
> >
> > Thanks for doing such a bang up job Damien!
> >
> > -=GB=-
> >> Hi Galen,
> >>
> >> Thanks :) I still have some work to make it fully stable.
> >>
> >> You can either run CMake with the GUI, use the wizard from command
> >> line (CMake -i), or pass directly the option on command line.
> >> You don't need to rerun CMake all the time, it is needed mostly
> when
> >> files are added/removed, CMakeLists.txt files are updated.
> >>
> >> For SCons, I'll brief its experts very soon to get it updated.
> >>
> >> Damien
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