[Bf-committers] Blender Network Rendering in Erlang

rsaavedra at ono.com rsaavedra at ono.com
Tue Oct 6 09:06:14 CEST 2009


Hi,
  This is my first post to the list.
  I am interested in the 
network rendering thing, so I've been following this thread with 
interest.

  Maybe you could test more nodes if you virtualize the 
machine, for example with xen, virtualbox or vmware. This is valid as 
long as you have enough RAM and you only want to test things related to 
the nodes not to the speed gain.
  A virtual machine with small debian 
install (netinstall) + Blender would be enough to do tons of test.



----Mensaje original----
De: theeth at yahoo.com
Fecha: 06/10/2009 4:24

Para: "bf-blender developers"<bf-committers at blender.org>
Asunto: Re: 
[Bf-committers] Blender Network Rendering in Erlang

Hi Nicholas,

--- 
On Mon, 10/5/09, Nicholas Amorim <nicholas at montrealdevelopment.com> 
wrote:

> That's true, anyway, if some point in
> the future we need 
better solution,
> erlang stays as a great possibility. as I'm a python

> developer. martin, do
> you need any help ?

At this point, there 
isn't that much hard things to do on the python side of things, aside 
from polishing the web interface and the blender UI integration 
(although if you want to help with that, that would be excellent too). 
What I'd need most at this point are additions to the Blender/Python 
api.

> including I'll have 10 machines, so I can test extensively.


That would be excellent. I'd be very interested in seeing how well the 
master server behaves with a larger number of slaves (if it can keep up 
or not) and how well the balancing algorithm works with such a number 
of slaves and many jobs.

Thanks,

Martin


      
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