[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24964] trunk/blender/source/blender/ editors/object/object_transform.c: Rename 'Object Center' to 'Centroid'.

Charles Wardlaw cwardlaw at marchentertainment.com
Sun Nov 29 05:18:23 CET 2009


I think that terms like ObData don't help newbies, either. A new  
Blender user won't care about object transform and object data;  
they'll just want to make cool stuff.

"Pivot" is used in other packages-- anyone coming over from Maya, for  
example, would understand immediately. And as far as "origin" goes, if  
I hear it I think of the scene's origin, not the object's.

I think that "Center Pivot" is one of the few things Maya got  
right. :) Blender could add "Center Mesh" and "Pivot to Cursor".

~ C


On 2009-11-28, at 6:26 PM, Samuel Nicholas <nicholas.samuel at gmail.com>  
wrote:

> tbh I dont really like naming discussions, I would people would use  
> correct
> terms for what things are, and I see that you are trying
>
> http://en.wikipedia.org/wiki/Centroid
>
> The use of centroid here is incorrect,  it sounds cool, but  that  
> has no
> value compared to that of associative knowledge, in other words, you  
> are
> doing newbies a disservice by teaching them incorrect meanings of  
> words, and
> confusing knowledgeable people :)
>
> some other words I have seen around for this concept are, root,  
> origin,
> pivot
>
> But I think origin best describes the purpose best
> http://en.wikipedia.org/wiki/Origin_%28geometry%29
>
> hopefully you will find this clearer. 'centre' in the below  
> description does
> not take into consideration the centre of mass, but is used instead  
> of the
> correct term 'centroid' for clearer reading (if i have my meanings  
> right)
>
> "ObData to Origin", "Move the object data to the object origin"
> "Origin to ObData", "Move the object origin to the centre of object  
> data"
> "Origin to 3D Cursor", "Move the object origin to the position of  
> the 3d
> cursor"
>
> And I apologise for putting my nose in when I am not a developer, I  
> hope the
> detail in my email mitigates that fact.
>
> Cheers
> Enetheru
>
> 2009/11/29 Erwin Coumans <erwin.coumans at gmail.com>
>
>> -1
>>
>> Centroid is not as clear as Object Center.
>>
>> On Nov 28, 2009, at 4:04, Thomas Dinges <dingto at gmx.de> wrote:
>>
>>> Hey William,
>>> easier to understand? I prefer Center. This is easier to
>>> understand! ;-)
>>>
>>> So -1 on that.
>>>
>>> And there is a small typo:
>>>
>>> ObData to Centroi"D"
>>>
>>> Regards,
>>> Thomas
>>>
>>>
>>>
>>>
>>> Am 28.11.2009 12:34, schrieb William Reynish:
>>>> Revision: 24964
>>>>
>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24964
>>>> Author:   billrey
>>>> Date:     2009-11-28 12:34:04 +0100 (Sat, 28 Nov 2009)
>>>>
>>>> Log Message:
>>>> -----------
>>>> Rename 'Object Center' to 'Centroid'. This makes the Center/Center
>>>> Cursor etc popup menu much easier to understand.
>>>>
>>>> Modified Paths:
>>>> --------------
>>>>    trunk/blender/source/blender/editors/object/object_transform.c
>>>>
>>>> Modified: trunk/blender/source/blender/editors/object/
>>>> object_transform.c
>>>> ===================================================================
>>>> --- trunk/blender/source/blender/editors/object/
>>>> object_transform.c    2009-11-28 11:32:09 UTC (rev 24963)
>>>> +++ trunk/blender/source/blender/editors/object/
>>>> object_transform.c    2009-11-28 11:34:04 UTC (rev 24964)
>>>> @@ -695,9 +695,9 @@
>>>> /********************* Set Object Center ************************/
>>>>
>>>> static EnumPropertyItem prop_set_center_types[] = {
>>>> -    {0, "CENTER", 0, "ObData to Center", "Move object data around
>>>> Object center"},
>>>> -    {1, "CENTER_NEW", 0, "Center New", "Move Object center to
>>>> center of object data"},
>>>> -    {2, "CENTER_CURSOR", 0, "Center Cursor", "Move Object Center
>>>> to position of the 3d cursor"},
>>>> +    {0, "CENTER", 0, "ObData to Centroi", "Move object data to
>>>> Object centroid"},
>>>> +    {1, "CENTER_NEW", 0, "Centroid to ObData", "Move Object
>>>> centroid to center of object data"},
>>>> +    {2, "CENTER_CURSOR", 0, "Centroid to 3D Cursor", "Move Object
>>>> centroid to position of the 3d cursor"},
>>>>     {0, NULL, 0, NULL, NULL}
>>>> };
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>
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