[Bf-committers] GPU computing

Marko Radojcic sambucuself at gmail.com
Tue Nov 24 19:28:13 CET 2009


Hi! I was working on such an idea as well, some time ago, I think that
Blender would most benefit from GPU raytracing and fluid
simulations...

I recommend OpenCL, it is a framework that integrates CPU, ATI GPU and
NVIDIA GPU functionality.


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