[Bf-committers] GPU computing

joe joeedh at gmail.com
Tue Nov 24 15:35:24 CET 2009


I'm not sure how many areas we should be messing with GPU stuff right
now. . .I'd say ignore the renderer and physics systems, but subsurf
and the armature modifies might be good candidates to play around
with.  That's just me though.

Joe

On Tue, Nov 24, 2009 at 5:11 AM, Raul Fernandez Hernandez
<raulf at info.upr.edu.cu> wrote:
> Hi Ishan
>
>> Hi all,
>>
>> Let me start by thanking you all for the development of such a great
>> software. Blender has been a life saver for me many a time. Having said
>> that, I think Blender has a lot of scope for improvement, mainly on the
>> performance side. A lot of commercial software in 3D modeling, rendering,
>> video editing etc are starting to take advantage of GPU's computing
>> ability.
>> I think it is a great feature to add to Blender, and I would like to
>> contribute to it.
>
>  Thanks for your words and thanks also for your attitude :)
>
>> However I am new to Blender source code. So I am looking for some
>> guidance.
>> Please give me suggestion on what API to use (CUDA/OpenCL), where do you
>> think GPU computing most (rendering, video processing, etc.) and any other
>> suggestions you may have. Thank you.
>>
>> Regards,
>> Ishan
>
>  I would recomend OpenCL, since it aims to be hardware independent, not
> even just GPU but almost every piece of metal out there that could
> perform calculations :) , while CUDA is currently more mature than OpenCL
> is tied to NVIDIA brand :(
>  And while is not an easy task what you propose I think the most needed
> are are: Rendering,Modeling,Compositing
>
>                                         Regards   Farsthary
>
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