[Bf-committers] GPU computing
ishanarora at gmail.com
Tue Nov 24 07:28:03 CET 2009
Let me start by thanking you all for the development of such a great
software. Blender has been a life saver for me many a time. Having said
that, I think Blender has a lot of scope for improvement, mainly on the
performance side. A lot of commercial software in 3D modeling, rendering,
video editing etc are starting to take advantage of GPU's computing ability.
I think it is a great feature to add to Blender, and I would like to
contribute to it.
However I am new to Blender source code. So I am looking for some guidance.
Please give me suggestion on what API to use (CUDA/OpenCL), where do you
think GPU computing most (rendering, video processing, etc.) and any other
suggestions you may have. Thank you.
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