[Bf-committers] meetings for new developers
joeedh at gmail.com
Sun Nov 22 09:00:21 CET 2009
I'm not sure I agree about documentation. High-level architectural
design docs help a lot, I think, but after a certain point external
docs become impractical to maintain. Embedded docs are easier to deal
with, but right now it's more of something meant to be read with the
code, not seperate from it (e.g. generated into a set of html files).
And I think there are merits to not polluting code with massive
amounts of comments, too (especially comments with *markup*, I hate
On Fri, Nov 20, 2009 at 3:27 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> your right, sorry carsten
> I was reading some suggestions on video casting and must have got your
> reply confused.
> btw, found IRC on graphicall is very nice!
> On Sat, Nov 21, 2009 at 12:05 AM, Carsten Wartmann <cw at blenderbuch.de> wrote:
>> Campbell Barton schrieb:
>>> Carsten, what your suggesting is useful but more as a teaching tool
>>> but I was planning more a developer Q&A, helping people in more
>>> general terms rather then giving lessons.
>> Hmm? I do not think that video is a good thing for the Devs Q&A... Did
>> you mixed the quotes?
>>> On Thu, Nov 19, 2009 at 10:49 AM, Carsten Wartmann <cw at blenderbuch.de> wrote:
>>>> Knapp schrieb:
>>>>> refresh instead of a camera. Then we could teach by giving the student
>>>>> URL and they could watch our desktop with blender live. This might
>>>>> work well for teaching new devs too. A picture is worth a 1000 words
>>>>> and a live movie??
>>>> Streaming Blender session over internet seems quite optimistic to me. It
>>>> is already hard to get a nice fluid movement on DVD (in a decent
>>>> And for code I think pastebin etc. might be much better.
>> ;-) Carsten
>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>> Homepage: http://blenderbuch.de/
>> Das Blender-Buch: http://blenderbuch.de/redirect.html
>> Bf-committers mailing list
>> Bf-committers at blender.org
> - Campbell
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers