[Bf-committers] Cmake errors in blender svn with game engine

Dave Plater dplater at webafrica.org.za
Sat Nov 21 14:36:45 CET 2009


Hi, I picked up problems when building with game engine using cmake and
made the following patch :-
Index: blender-2.50/source/blender/windowmanager/CMakeLists.txt
===================================================================
--- blender-2.50.orig/source/blender/windowmanager/CMakeLists.txt
+++ blender-2.50/source/blender/windowmanager/CMakeLists.txt
@@ -36,6 +36,7 @@ SET(INC .
        ../../kernel/gen_system ../readstreamglue
        ../../../intern/elbeem/extern
        ../../../intern/ghost ../../../intern/opennl/extern
../../../extern/glew/include
+       ../python
        ../nodes
        ../gpu
        ../blenfont
Index: blender-2.50/source/blender/blenkernel/CMakeLists.txt
===================================================================
--- blender-2.50.orig/source/blender/blenkernel/CMakeLists.txt
+++ blender-2.50/source/blender/blenkernel/CMakeLists.txt
@@ -34,6 +34,7 @@ SET(INC
        ../nodes ../../../extern/glew/include ../gpu ../makesrna
../../../intern/smoke/extern
        ../../../intern/bsp/extern ../blenfont
        ../../../intern/audaspace/intern
+       ../python
        ${ZLIB_INC}
 )

Index: blender-2.50/source/gameengine/Converter/KX_BlenderSceneConverter.h
===================================================================
--- blender-2.50.orig/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ blender-2.50/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -31,6 +31,7 @@

 #include "KX_HashedPtr.h"
 #include "GEN_Map.h"
+#include <stdio.h>

 #include "KX_ISceneConverter.h"
 #include "KX_IpoConvert.h"
Index: blender-2.50/source/gameengine/GameLogic/SCA_PropertySensor.cpp
===================================================================
--- blender-2.50.orig/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ blender-2.50/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -39,6 +39,7 @@
 #include "SCA_LogicManager.h"
 #include "BoolValue.h"
 #include "FloatValue.h"
+#include <stdio.h>

 #ifdef HAVE_CONFIG_H
 #include <config.h>

I still can't get blender to build with game engine under cmake, but it
does build under scons.
Regards
Dave P




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