[Bf-committers] Map Camera Coordinates to UV layer patch

Roger Wickes rogerwickes at yahoo.com
Sat Nov 14 19:35:02 CET 2009


I remember someone did a patch for me to correct
UV Project from View that respected and adjusted the UV
for differences between the render settings, the UV Texture 
aspect ratio, and the 3D view camera (ortho/perspective). 
I know those slight differences were throwing off the view
mapping. What also throws off is the camera used to take the
UV Texture image. 

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________________________________
From: Wahooney <wahooney at wahooney.net>
To: bf-blender developers <bf-committers at blender.org>
Sent: Fri, November 13, 2009 5:00:20 PM
Subject: Re: [Bf-committers] Map Camera Coordinates to UV layer patch

+1 for non-destructive uv modifiers!

And as an aside, non-destructive vertex weights based on vert's 
proximity or containment within another mesh, this will allow us to 
dynamically choose which parts of a mesh are modified dynamically during 
an animation, very, VERY useful.

-Keith

Matt Ebb wrote:
> On 14/11/2009, at 5:31 AM, Roland Hess wrote:
>
>  
>> Have "Unwrap from View" simply do this correctly when the view is a
>> camera view. It's what you would expect anyway, but the unwrap code
>> doesn't really deliver.
>>    
>
> Sounds like a great plan to me! :) If unwrap from view's not working  
> properly, then that's something that definitely should be fixed, and  
> sounds like it would solve this problem.
>
> As a side note, down the track, I'd really like to see more non- 
> destructive UV editing modifiers, but that's for another day...
>
> cheers,
>
> Matt
>
>
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