[Bf-committers] Map Camera Coordinates to UV layer patch

Wahooney wahooney at wahooney.net
Fri Nov 13 23:00:20 CET 2009


+1 for non-destructive uv modifiers!

And as an aside, non-destructive vertex weights based on vert's 
proximity or containment within another mesh, this will allow us to 
dynamically choose which parts of a mesh are modified dynamically during 
an animation, very, VERY useful.

-Keith

Matt Ebb wrote:
> On 14/11/2009, at 5:31 AM, Roland Hess wrote:
>
>   
>> Have "Unwrap from View" simply do this correctly when the view is a
>> camera view. It's what you would expect anyway, but the unwrap code
>> doesn't really deliver.
>>     
>
> Sounds like a great plan to me! :) If unwrap from view's not working  
> properly, then that's something that definitely should be fixed, and  
> sounds like it would solve this problem.
>
> As a side note, down the track, I'd really like to see more non- 
> destructive UV editing modifiers, but that's for another day...
>
> cheers,
>
> Matt
>
>
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