[Bf-committers] Map Camera Coordinates to UV layer patch

Knapp magick.crow at gmail.com
Thu Nov 12 08:35:40 CET 2009


An off the wall idea but maybe you could use custom "transform
orientations"  to set this? The option is not well know but the
orientations could be use this way, if I understand this problem
correctly.

On Thu, Nov 12, 2009 at 3:25 AM, Christopher Cherrett
<stuff at trackingsolutions.ca> wrote:
> -------- Original Message  --------
> Subject: Re: [Bf-committers] Map Camera Coordinates to UV layer patch
> From: Matt Ebb <matt at mke3.net>
> To: bf-blender developers <bf-committers at blender.org>
> Date: 11/11/09 14:36
>> On 12/11/2009, at 2:53 AM, Roland Hess wrote:
>>
>>
>>> As we all know, moving the camera even a little can wreak havoc with
>>> sticky coordinates during camera mapping. The old
>>> solution is to make sticky coordinates, then "bake" them to
>>> traditional
>>> face-based uv's with a python script.
>>> Not a bad plan, and it sure beats fighting with the UV Project
>>> modifier.
>>>
>>
>> I disagree, this is precisely what the UVProject modifier is for. the
>> less we can rely on the ancient, clunky and destructive 'sticky', the
>> better (I'd be happy to see it go entirely). I've never had problems
>> with UV Project, perhaps you could share what problems you've had with
>> it and then if there are issues, we can fix it.
>>
>> cheers,
>>
>> Matt
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>>
> The main issue I have with UV Projection modifier is that in order to
> have it bake to a uv layout that you can paint over you have to jump
> through some crazy hoops. If you apply the modifier it projects to view
> which is useless if you would like to paint the backside of the object.
>
> Briggs walked me through a very complex setup about 6 months ago to bake
> to a custom defined uv layout that I had made. That was good but after
> leaving it for a few months there is no way I could duplicate it. I did
> not understand the reasoning behind why it was so hard to do but Briggs
> described it as two sepearte systems not communicating well.
>
> Ideally you could bake what is projected to a UV layout.
>
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-- 
Douglas E Knapp

Why do we live?


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