[Bf-committers] Map Camera Coordinates to UV layer patch

Matt Ebb matt at mke3.net
Wed Nov 11 22:36:47 CET 2009

On 12/11/2009, at 2:53 AM, Roland Hess wrote:

> As we all know, moving the camera even a little can wreak havoc with
> sticky coordinates during camera mapping. The old
> solution is to make sticky coordinates, then "bake" them to  
> traditional
> face-based uv's with a python script.
> Not a bad plan, and it sure beats fighting with the UV Project  
> modifier.

I disagree, this is precisely what the UVProject modifier is for. the  
less we can rely on the ancient, clunky and destructive 'sticky', the  
better (I'd be happy to see it go entirely). I've never had problems  
with UV Project, perhaps you could share what problems you've had with  
it and then if there are issues, we can fix it.



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