[Bf-committers] Blender 2.5 OpenCollada doesn't import animation?

Erwin Coumans erwin.coumans at gmail.com
Wed Nov 11 00:23:50 CET 2009


Right now, the Blender trunk doesn't compile out-of-the box with OpenCollada
enabled using cmake, because

1) OPTION(WITH_OPENCOLLADA "Enable OpenCollada Support (
http://www.opencollada.org/)" OFF)
(that is easily fixed, and I assume it is because things are still
work-in-progress)

2) the include path and library path are not correctly set

It would be good that if OPENCOLLADA is not defined, it should use
lib/<platform> from the Blender SVN repository.

For example OPENCOLLADA should point to lib/<platform>/opencollada/include

Library include path is set to \usr\local\opencollada for Windows, it should
use lib/<platform>/opencollada/lib

3) why does one platform (Mac/Apple) use OPENCOLLADA_INC and all the others
OPENCOLLADA?

I haven't had time for a patch yet, but is someone (Arystan or someone
else) looking into this?
Thanks,
Erwin


2009/11/7 Arystan Dyussenov <arystan.d at gmail.com>

> Hi Erwin,
>
> Yep, that's true. I've started working this in August but did not finish.
>
> Actually skinned animations should be imported (after revision 24311 in
> branch and 24313 in trunk), but with wrong values. If I recall correctly,
> DAE uses absolute values for bone rotation  keys, while Blender uses values
> relative to bone rest pose. This conversion should be doable (by sampling
> X,
> Y, Z rotations at specific frames and converting them to rest-pose
> relative)
> but then curve tangents will be lost which is not a big problem I think.
>
> I'll try and tackle this in the next few weeks.
>
> Arystan
>
> On Sat, Nov 7, 2009 at 11:53 PM, Erwin Coumans <erwin.coumans at gmail.com
> >wrote:
>
> > Hi,
> > I've been trying to import a very simple rigged/skinned cylinder with
> > an animation,
> > from COLLADA .dae into Blender 2.5 using this 64 bit build
> > http://www.letworyinteractive.com/b/tag/blender/
> > (the file was exported from Maya using OpenCollada plugin, so the file
> > should be compatible)
> >
> > It seems to import the mesh, bones and vertex weights fine, but there
> > is no animation:
> > here is the test file http://tinyurl.com/yh2dhyy
> >  (Maya .mb, COLLADA .dae, .fbx are fine, .blend lacks animation)
> >
> > It would be great if animation would be imported for skinned/rigged
> > meshes in Blender 2.5 .dae import.
> >
> > Is anyone still improving this OpenCollada work, and will it be part
> > of the first Blender 2.5 alpha/beta release?
> > Thanks
> > Erwin
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list