[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24430] trunk/blender/source: use armature active bone as a pointer rather then a flag for each bone that needs looking up .

Campbell Barton ideasman42 at gmail.com
Mon Nov 9 23:56:18 CET 2009


whichever way we go Id like to stay consistent
Though at some point I tried this and found it more annoying then Id
have expected because the UI ends up flickering when changing
selection.

Same with active face & UV image window.

On Mon, Nov 9, 2009 at 11:39 PM, Joshua Leung <aligorith at gmail.com> wrote:
> On Tue, Nov 10, 2009 at 10:03 AM, Campbell Barton <ideasman42 at gmail.com>wrote:
>
>> Note: it may be better to allow active/unselected as with objects.
>>
>>
>  Do you mean that allowing bones to be active but unselected? IMO that's
> something that's quite evil that should be removed everywhere it currently
> exists.
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-- 
- Campbell


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