[Bf-committers] Adding Geometry Shaders to the BGE (patch)

Erwin Coumans erwin.coumans at gmail.com
Fri Nov 6 23:20:14 CET 2009


Looks nice!

In case you like vector output, there is also GL2PS:
http://www.geuz.org/gl2ps/

Here is an old build of Blender where the BGE can export its OpenGL
rendering to .ps or .pdf vector format:
http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=GL2PS_Build.zip

Cheers,
Erwin


2009/11/6 Toni Alatalo <antont at kyperjokki.fi>

> Mathias Panzenböck kirjoitti:
> >> I was wondering how hard would it be to make an SVG exporter for
> >> Blender 3d renders? These 2 tools together with the new .47 Inkscape
> >>
> > AFAIK there already is a plugin that does this. It was pretty slow and I
> forgot
> > the name, but maybe you can find it on blendernation. Maybe it got faster
> in the
> >
>
> I think there has been at least two vector renderers, written in Py,
> many years ago.
>
> One was called Sflender or something like that, was/is capable of making
> flash animation files. I think it supported some other vector output
> format too, possibly svg, don't remember. Then there was a more recent
> (2-3 years ago?) vector rendering, a rewrite from scratch 'cause the
> author thought the Sflender code was messy and wasn't fond if the
> proprietary format se perhaps was for svg, I think it was simply called
> 'blender vector rendering' or something like that. Blenderartists covers
> both these and probably others if there are some. They are interesting
> and at least good for reflecting this idea.
>
> >       -panzi
> >
>
> ~Toni
>
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