[Bf-committers] Adding Geometry Shaders to the BGE (patch)

Mathias Panzenböck grosser.meister.morti at gmx.net
Fri Nov 6 15:08:39 CET 2009


On 11/06/2009 09:01 AM, Knapp wrote:
> Blender can now use SVG as a texture. What a great thing. Watch the
> video at this link to see it in action and remember that this is a
> sphere with an svg texture on it.
> http://www.blendernation.com/vectex-svg-vector-texture-plugin-for-blender/
> I think this should be standard in 2.5! It is a great tool and it will
> make 2.5 that much bigger of a jump.
> 
> I was wondering how hard would it be to make an SVG exporter for
> Blender 3d renders? These 2 tools together with the new .47 Inkscape
> would make for a very powerful combination.
> 
> I have done some python and C,C++ programming but I have never done
> any Blender programming. Do you have links? Ideas? Advice? Am I
> jumping in over my head? If not me, are there others that might be
> into this? Perhaps someone else can lead and I will follow?
> 

AFAIK there already is a plugin that does this. It was pretty slow and I forgot
the name, but maybe you can find it on blendernation. Maybe it got faster in the
meantime.

	-panzi


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