[Bf-committers] While we're talking about naming conventions...

Sean Olson shatter98 at hotmail.com
Tue Nov 3 22:43:55 CET 2009


Just thought since it was on topic that I would put out a reminder that farsthary made a patch that used groups as nameable layers in the past. I was hoping this or a derivitive would make trunk.   

> Date: Tue, 3 Nov 2009 19:47:07 +0100
> From: magick.crow at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] While we're talking about naming conventions...
> 
> On Tue, Nov 3, 2009 at 1:04 PM, Wahooney <wahooney at wahooney.net> wrote:
> > Layers make sense, it's use is very similar to layers in 2D paint
> > software. And the other 3d software that uses the idea calls them that
> > too, so you have a level of inter-program consistency.
> >
> > If any changes should be made to layers it should be that we can have
> > more of them and/or the ability to name them.
> >
> > -1 to change name
> > +1 to add layer names
> > +1 to add more layers
> 
> Nameable layers would be really great! Just a bunch of boxes is really
> hard to remember when they are all used up, like on the mancandy rig.
> Mancandy layer 4 does what again? Adding more boxes would make the
> problem that much harder.
> 
> -- 
> Douglas E Knapp
> 
> Why do we live?
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