[Bf-committers] While we're talking about naming conventions...

Mike Belanger mikejamesbelanger at gmail.com
Tue Nov 3 03:32:35 CET 2009


+1 for RenderGroups.  Funny, I was just reading the section of  
Roland's book, explaining RenderLayer Layers, and how
confusing they are.
Man, Ton must love all this un-requested voting!


Mike Belanger ( Mikahl )
www.watchmike.ca





On 2009-11-02, at 4:59 PM, Tony Mullen wrote:

> +1 for Morph Shapes. I think this is better than morph targets because
> they *are* shapes so it's intuitive to call them shapes. I agree with
> Erwin and others that shapes alone is too general though.
>
> +1 for renaming layers. I think "visibility groups" is best, and
> "render visibility groups" is fine for the render version. I'd be
> happy to shorten this to VGs and RVGs or something like that if the
> words themselves seem to long.
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