[Bf-committers] OGRE Integration into BGE 2.5

Knapp magick.crow at gmail.com
Mon Nov 2 08:41:00 CET 2009


I would love to see you take on Panada3d and do this or improve the
exporter at least. Just an idea.

On Mon, Nov 2, 2009 at 6:11 AM, Sinan Hassani <sinan.hassani at gmail.com> wrote:
> Right but I want OGRE integration to be built-in. So when someone
> presses 'P' you can prototype and see how it looks with OGRE.
>
> After some thinking. Since GameKit is BSD/MIT/Zlib licensed, there is
> nothing stopping someone from integrating into Blender and have Blender
> use GameKit to render to a Blender Window when a user presses 'P',
> right? It would be just like BGE.
>
> So in this case, I do think this would be a duplication of effort unless
> you guys can convince me otherwise.
>
> So I'm not gonna work on it anymore and I'll wait for an OGRE driven
> GameKit...



-- 
Douglas E Knapp

Why do we live?


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