[Bf-committers] Shapes / Shape Keys - confusing terminology
moraesjunior at gmail.com
Sun Nov 1 14:09:50 CET 2009
+1 for Blend shapes.
Moraes Junior - aka mangojambo
3D Artist Animator
2009/11/1 Nathan Vegdahl <cessen at cessen.com>
> I'm good for calling them "blend shapes".
> --Nathan V
> On Sun, Nov 1, 2009 at 1:43 AM, Matt Ebb <matt at mke3.net> wrote:
> > Hi,
> > I've noticed some weird terminology creeping into Blender 2.5, which
> > we'd better clear up. Thought I'd clarify things here so people can
> > talk about this with understanding.
> > In pre-blender-2.40, we had the weirdo name 'relative vertex keys',
> > which in the 'new' animation system in 2.40 during Orange, we changed
> > to shapes/shape keys. Part of this was improved in 2.4 but there's
> > still some weirdness, in the code naming and in the UI.
> > Right now in 2.5 we are calling 'instances of mesh vertex locations'
> > as 'Shape Keys'. This is misleading and confusing terminology, since
> > the word key usually refers to a keyframe, i.e. something that you set
> > while animating, and makes it makes the process more difficult to
> > understand. A mesh 'shape key', known in other apps as a Blend Shape
> > or Morph Target really has little to do with the actual keyframing in
> > time. So I propose this clarified naming convention:
> > * Key (or keyframe)
> > --> A stored state of some data at a single point in time, represented
> > by the little gold diamond that shows up in the dope sheet.
> > For example: "Add a location key at frame 10" or "Key the influence of
> > the constraint".
> > * Shape (mesh shape, curve shape, etc)
> > --> A set of vertex locations, as part of a mesh. Known in other apps
> > as a Blend Shape or Morph Target.
> > For example "Make a new mesh shape for the character's smile" or
> > "Delete that shape from the mesh shapes panel"
> > * Shape Key
> > --> A stored state of the influence of a shape, at a single point in
> > time. The Shape key is the actual keyframe, when you've keyframed a
> > mesh shape.
> > For example: "Delete the shape key in the dopesheet at frame 15" or
> > "Bring up the smile strength a bit more and key it"
> > I'm happy to go and fix this in the UI but unfortunately the code
> > still refers to keys I believe, which might be a bit of a pain to
> > change... :/
> > cheers,
> > Matt
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